It would be easy to take a look at Aooni, go, welp, it’s a scary game because you’re trapped in a scary house and being chased by a scary monster. CASE CLOSED. But if we ignore Aooni’s design, in particular its puzzles, the interaction between its two modes of play, and its difficulty curve – we miss some of the ways it succeeds at being Horror.Read more "THE HUNT FOR THE HORROR OF AOONI"
“The most in-depth storyline on the Nintendo DS – almost a novel’s worth of narrative!”
In 2006 somebody thought that they could sell a real-time strategy game by comparing it to a novel. In 2013 you could read about any big release and be forgiven for thinking that it was one.Read more "Games & the emergence of story"