The Sharp End of The Rupee (The Border House, Jan 2013) – on wealth in games
Reflections on A Ruined Fountain (The Ontological Geek, June 2013) – close reading of a room in Metroid Prime
The Rhetoric of Puerto Rico (Memory Insufficient, Issue 4 / July 2013) – applying Bogost’s theory of procedural rhetoric to critique this board game as revisionist history
Games and Meaning (Seminar, University of York, December 2013) – how to tell stories with board games
Sky Odyssey, Spelunky and Flavors of Difficulty (Gameranx, April 2014) – a retrospective on the difficulty systems of a PS2 cult flying simulator
Objection! Just what makes for a good adventure game puzzle anyway? (presentation, 9worlds, August 2014) – on the two biggest problems with adventure games and how to fix them
A Game Design Vocabulary (First Person Scholar, October 2014) – book review of Anthropy & Clark’s awesome collaboration